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      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           0

------------- Start of Room Definitions -------------
ROOM 2
 Outside Dwarf's Cave
   NORTH              3  <- Security Room III
   EAST               4  <- Empty Room
END_ROOM 2

ROOM_DESCR 2	{Outside Dwarf's Cave}
You are in a small room outside the Dwarf's cave.  You cannot go back, since th
door south into his cave disappeared when you went into it.  To the North and  
East are passages.                                                             
END_ROOM_DESCR 2

HELP 2	{Outside Dwarf's Cave}
Tell the creature what to do for you.  He will try to do it or tell you why he 
can't.  EX: PICK UP THE SMALL DAGGER <Enter>                                   
END_HELP_DESCR 2

ROOM 3
 Security Room III
   NORTH              5  <- Entrance Hall
   SOUTH              2  <- Outside Dwarf's Cave
   WEST               6  <- Side Room to Entrance Hall
END_ROOM 3

ROOM_DESCR 3	{Security Room III}
You find yourself in a security room.  There are passages to the North and West
You see a pile of bones in the corner.  They seem to fade in and out of reality
END_ROOM_DESCR 3

HELP 3	{Security Room III}
This is a security holding room for prisoners.  Usually, there is an ogre guard
here who ususally eats the prisoners.  Keys to other parts of the complex are  
stored here, with the guards.  Kill the guards and get the keys, for points.   
                                                                               
Silver Key - Opens Silver Door                                                 
Gold Key - Opens Golden Door                                                   
Platinum Key - Opens door to Grindor's Throne Room                             
END_HELP_DESCR 3

ROOM 4
 Empty Room
   SOUTH              7  <- Stair Base
   WEST               2  <- Outside Dwarf's Cave
END_ROOM 4

ROOM_DESCR 4	{Empty Room}
You are in an empty room, except for a river.                                  
END_ROOM_DESCR 4

ROOM 5
 Entrance Hall
   SOUTH              3  <- Security Room III
   EAST               6  <- Side Room to Entrance Hall
   SPECIAL            25  <- Throne Room
   KEY                252  <- KEY
END_ROOM 5

ROOM_DESCR 5	{Entrance Hall}
The tall archways of the entrance hall tower over you as you stare at the stron
iron doors in front of you.  The village seems far away as you look at the ston
ceiling and floor.  You wonder if the evil lurking behind those doors knows tha
you are there...                                                               
You see doorways to the south and east.                                        
END_ROOM_DESCR 5

HELP 5	{Entrance Hall}
You need the Platinum Key to open the Door to Grindor's Throne Room.           
END_HELP_DESCR 5

ROOM 6
 Side Room to Entrance Hall
   EAST               3  <- Security Room III
   SPECIAL            30  <- Magic End of Game
   ROOM_SYNONYMS      MAGIC_WORD    DENNIS JAMAICA  
END_ROOM 6

ROOM_DESCR 6	{Side Room to Entrance Hall}
You are in a side room to the entrance hall.  There is a passage to the east.  
END_ROOM_DESCR 6

ROOM 7
 Stair Base
   NORTH              4  <- Empty Room
   SOUTH              8  <- Empty Corridor
   UP                 22  <- Stair Landing
   ROOM_SYNONYMS      UP    CLIMB  
END_ROOM 7

ROOM_DESCR 7	{Stair Base}
There is a huge stone stairway here.  There are passages to the north and south
END_ROOM_DESCR 7

ROOM 8
 Empty Corridor
   NORTH              7  <- Stair Base
   EAST               9  <- Empty Corridor
END_ROOM 8

ROOM_DESCR 8	{Empty Corridor}
You are in an empty corridor, extending North and East.                        
END_ROOM_DESCR 8

ROOM 9
 Empty Corridor
   SOUTH              10  <- Security Room I
   WEST               8  <- Empty Corridor
END_ROOM 9

ROOM_DESCR 9	{Empty Corridor}
You are in an empty corridor, extending to the south and west.                 
END_ROOM_DESCR 9

ROOM 10
 Security Room I
   NORTH              9  <- Empty Corridor
   SOUTH              12  <- End of Corridor
   EAST               11  <- Model Plane Room
END_ROOM 10

ROOM_DESCR 10	{Security Room I}
You are in a security room, where Grindor holds prisoners.  You hope you do not
become one of them...                                                          
You could run to the south or the east.                                        
END_ROOM_DESCR 10

ROOM 11
 Model Plane Room
   WEST               10  <- Security Room I
   SPECIAL            30  <- Magic End of Game
   ROOM_SYNONYMS      MAGIC_WORD    BALSA GUILLOW  
END_ROOM 11

ROOM_DESCR 11	{Model Plane Room}
You are in the Model Plane (hahahaha) room, where it is said you can make magic
happen.                                                                        
You see a passage only to the west.                                            
END_ROOM_DESCR 11

ROOM 12
 End of Corridor
   NORTH              10  <- Security Room I
   SPECIAL            13  <- Security Room VI
   KEY                250  <- KEY
END_ROOM 12

ROOM_DESCR 12	{End of Corridor}
The Huge Silver doors at the end of the corridor send a chill up your spine.   
But!  You remember what Parr-Syr said:  The silver key will unlock them!  Turn 
the silver key!  There is an open passage to the north.                        
END_ROOM_DESCR 12

ROOM 13
 Security Room VI
   EAST               14  <- Empty Corridor
   SPECIAL            12  <- End of Corridor
   KEY                250  <- KEY
END_ROOM 13

ROOM_DESCR 13	{Security Room VI}
There is a locked door to the north.  The room is otherwise barren of anything 
except ugly stone walls.  There is a passage east.                             
END_ROOM_DESCR 13

SPECIAL 13	{Security Room VI}
You turn the key in the door's lock, and the huge doors open to reveal a beau- 
tiful hall -- probably once belonging to the dwarf-king, but now owned by Grin-
dor, the Great Ogre.  You step inside, and the doors swing shut behind you.    
END_SPECIAL 13

ROOM 14
 Empty Corridor
   SOUTH              15  <- Dining Hall
   WEST               13  <- Security Room VI
END_ROOM 14

ROOM_DESCR 14	{Empty Corridor}
You are in (Guess!) another empty corridor, extending West and South.          
END_ROOM_DESCR 14

ROOM 15
 Dining Hall
   NORTH              14  <- Empty Corridor
   EAST               16  <- Wash-Room
END_ROOM 15

ROOM_DESCR 15	{Dining Hall}
You are in the dining hall of the underground palace.  There are passages north
and east...  You feel hungry!                                                  
END_ROOM_DESCR 15

ROOM 16
 Wash-Room
   NORTH              17  <- Fork in the Corridor
   EAST               15  <- Dining Hall
   SPECIAL            31  <- Septic Tank
   KEY                205  <- TOILET
   ROOM_SYNONYMS      TURN    FLUSH PUSH  
END_ROOM 16

ROOM_DESCR 16	{Wash-Room}
You are in the main wash-room.  There is a primitive toilet under a tiny arrow-
shaped window.  The arrow points north.  Near the toilet is a wash-basin made o
grey stone and brass.                                                          
END_ROOM_DESCR 16

ROOM 17
 Fork in the Corridor
   NORTH              18  <- An Empty Corridor...
   SOUTH              16  <- Wash-Room
   EAST               20  <- An Empty Corridor...
END_ROOM 17

ROOM_DESCR 17	{Fork in the Corridor}
Gee, a fork! Shall you go north or east?  There is a glow in the eastern leg of
the corridor... I wonder what's in there???                                    
END_ROOM_DESCR 17

ROOM 18
 An Empty Corridor...
   SOUTH              17  <- Fork in the Corridor
   EAST               19  <- An Empty Corridor...
END_ROOM 18

ROOM_DESCR 18	{An Empty Corridor...}
You are in an empty corridor extending south and east.                         
END_ROOM_DESCR 18

ROOM 19
 An Empty Corridor...
   WEST               18  <- An Empty Corridor...
   SOUTHEAST          21  <- Lookout tower
END_ROOM 19

ROOM_DESCR 19	{An Empty Corridor...}
You are in an empty corridor, extending to the west and southeast.             
END_ROOM_DESCR 19

ROOM 20
 An Empty Corridor...
   EAST               21  <- Lookout tower
   WEST               17  <- Fork in the Corridor
END_ROOM 20

ROOM_DESCR 20	{An Empty Corridor...}
You are in another empty corridor, this time extending to the east and west.   
END_ROOM_DESCR 20

ROOM 21
 Lookout tower
   WEST               20  <- An Empty Corridor...
   NORTHWEST          19  <- An Empty Corridor...
END_ROOM 21

ROOM_DESCR 21	{Lookout tower}
The lookout tower overlooks the quarry.  It is used by Grindor when he commands
the dwarf-slaves.  You look down and see remnants of the day's work:  Pick-axes
shovels, carts...  You wonder what they could be mining.  You see bright, crys-
talline sparkles in some of the carts.  "Diamonds?" you think to yourself.  You
have heard of the Great Gem of the Dwarf-land, but only in myths.  Could this b
Grindor's reason for coming here?  The Great Gem?                              
END_ROOM_DESCR 21

ROOM 22
 Stair Landing
   DOWN               7  <- Stair Base
   SPECIAL            23  <- Silver Hall
   KEY                251  <- KEY
END_ROOM 22

ROOM_DESCR 22	{Stair Landing}
You huff and puff as you come to a stop at the top of the behemoth stairs. You 
look around and see stained-glass windows on one wall, and etched-glass OS/2 on
another.  Someone must have spent a lot of time on the blank stone walls... the
form pictures of the days of old, when the dwarves ruled the underground king- 
dom...  There is a locked golden door and a staircase leading downwards.       
END_ROOM_DESCR 22

ROOM 23
 Silver Hall
   NORTH              24  <- Golden Hall
   SPECIAL            22  <- Stair Landing
   KEY                251  <- KEY
END_ROOM 23

ROOM_DESCR 23	{Silver Hall}
With the doors shut, it is very hard to see anything, except the dimly lit ped-
estal where the dragon's breath is kept.                                       
END_ROOM_DESCR 23

SPECIAL 23	{Silver Hall}
You insert the Golden Key into the lock on the door... the key begins to glow! 
The doors vanish in a flash of light.  You walk inside and are amazed at the   
silver fabric, and the solid silver arches of this huge hall... It almost takes
you back to the days of old, when the dwarves ruled as king in the underground 
palace, just to look at these magical sights...  With a FLASH! the doors slam  
shut an you are left in the dim silver hall, now with only the glow of your gol
den key to guide you.                                                          
END_SPECIAL 23

ROOM 24
 Golden Hall
   SOUTH              23  <- Silver Hall
END_ROOM 24

ROOM_DESCR 24	{Golden Hall}
The Golden Hall was once a lounge for the royalty of the ancient dwarves... It 
may be one of the few rooms that has not lost its genuine warm, friendly glow  
when Grindor Came.  Perhaps he never knew about it...  If only you could defeat
him, the great kingdom oculd be restored!  It is a fitting place to keep the   
platinum key.  You can go south.                                               
END_ROOM_DESCR 24

ROOM 25
 Throne Room
   SPECIAL            26  <- Crown Room
   KEY                252  <- KEY
END_ROOM 25

ROOM_DESCR 25	{Throne Room}
You have no time to look around... You must use your dragon's breath!          
Grindor gives you an evil glance.                                              
The platinum doors have disappeared.  There is a small shining door ahead of   
you.  It has the same keyhole as the Platinum Door did...                      
END_ROOM_DESCR 25

ROOM 26
 Crown Room
   POINTS             1000
END_ROOM 26

ROOM_DESCR 26	{Crown Room}
The Crown Room Glows with light.  You feel joyful, like you would have long ago
The room's radiance emminates from the Golden Crown on a pedestal nearby.  You 
could become king here!  You can save the dwarves!  Put on the Crown!          
YOUR QUEST IS COMPLETE!                                                        
END_ROOM_DESCR 26

SPECIAL 26	{Crown Room}
You run towards the gleaming door and turn the platinum key in its keyhole. You
Run through and the door vanishes behind you.  You look around and find the    
ancient, magical crown.  You hear Grindor screaming in pain through the wall.  
END_SPECIAL 26

ROOM 30
 Magic End of Game
   POINTS             100
   GAME_WIN           
END_ROOM 30

ROOM_DESCR 30	{Magic End of Game}
You cheated! Phoo on you! And $verb$ on you too!                               
You win ElfQuest with a magic word.  OK, there are others besides $Verb$,      
but you'll have to guess those or contact the author of this game!             
                                                                               
Grindor has more for you, though!  "ElfQuest II: Return of Grindor" is coming! 
He is back for one last shot at you!  But you'll have to wait...............   
END_ROOM_DESCR 30

SPECIAL 30	{Magic End of Game}
POOF!  You shout the word, "$Verb$!" at the ceiling and are instantly          
transported to the Room of Magic.  You say a few spells, and become king!      
You have won, but you should still go back and play again so you can know      
that you truly beat Grindor.                                                   
END_SPECIAL 30

ROOM 31
 Septic Tank
   PLAYER_DEAD        
END_ROOM 31

ROOM_DESCR 31	{Septic Tank}
You Rot.  You decompose.  You are eaten by bugs, and you die a slow, stenchful,
painful death at the bottom of a medieval septic pit.  You have not accomplishe
what the old dwarf wanted.  Now, his people will live in slavery for eternity, 
eternity... eternity...........                                                
END_ROOM_DESCR 31

SPECIAL 31	{Septic Tank}
You FLUSHHH the toilet and...  IT STARTS BACKING UP!  The room floods with sew-
age!  But then it buubles and begins to flush.  You breathe a sigh of relief.  
But... then, you are sucked into the toilet!  You swim for your life!  But, it'
too late!  You are sucked, down, down, into the septic tank, where you rot slow
ly for 96 years...                                                             
END_SPECIAL 31

------------- Start of Noun Definitions -------------
NOUN 201
  CANDLES
  WAXEN
  There is a box of wax candles here.  They provide light in dark rooms.
  SIZE               5
  WEIGHT             5
  LOCATION           2 <-- Outside Dwarf's Cave
  IS_LIGHT           
  PLURAL             

END_NOUN 201

NOUN_DESCR 201	{CANDLES}
The wax candles are in a small wooden crate.  You take one out and light it... 
it glows with a light like one you have only seen in a wizard's eyes... you    
put the lid back on the crate, and as you do, you realize that it is still full
Could it be enchanted?                                                         
END_NOUN_DESCR 201

NOUN 202
  RIVER
  UNDERGROUND
  There is an underground river here.
  UNMOVABLE          
  LOCATION           4 <-- Empty Room
  DRINKABLE          

END_NOUN 202

NOUN_DESCR 202	{RIVER}
The underground river!  This must be where the stream leads to after it passes 
into the cave.  You bend over it.  It has a sparkle unlike that of water above 
ground...  You wonder why it is so beautiful.                                  
END_NOUN_DESCR 202

NOUN 203
  BASIN
  WATER
  There is a large water-basin here.
  UNMOVABLE          
  LOCATION           6 <-- Side Room to Entrance Hall
  DRINKABLE          

END_NOUN 203

NOUN_DESCR 203	{BASIN}
There is water in it.                                                          
END_NOUN_DESCR 203

NOUN 204
  BASIN
  WATER
  There is a water basin here.
  UNMOVABLE          
  LOCATION           16 <-- Wash-Room
  DRINKABLE          
  NOUN_SYNONYMS WATER AGUA 
END_NOUN 204

NOUN_DESCR 204	{BASIN}
There is water in it.                                                          
END_NOUN_DESCR 204

NOUN 205
  TOILET
  PRIMITIVE
  There is a primitive toilet here.
  UNMOVABLE          
  LOCATION           16 <-- Wash-Room
  DRINKABLE          
  TURNABLE           
  NOUN_SYNONYMS TURN FLUSH 
END_NOUN 205

NOUN_DESCR 205	{TOILET}
There is an ugly stench coming from a bottomless pit beneath it.  There is a   
handle on it.                                                                  
END_NOUN_DESCR 205

NOUN 207
  CROWN
  MAGICAL GOLDEN
  You see a magical Golden Crown!
  LOCATION           26 <-- Crown Room
  GAME_WIN           
  WEARABLE           

END_NOUN 207

NOUN_DESCR 207	{CROWN}
The crown glows with magic... You will be king if you grab it!                 
END_NOUN_DESCR 207

NOUN 210
  FOOD
  TABLE OF
  There is a huge table of food here.
  UNMOVABLE          
  LOCATION           15 <-- Dining Hall
  EDIBLE             
  NOUN_SYNONYMS DINNER 
END_NOUN 210

NOUN_DESCR 210	{FOOD}
The table of food seems to invite you in... are you hungry?                    
The smell is WONDERFUL!!!                                                      
END_NOUN_DESCR 210

NOUN 250
  KEY
  SILVER
  The Silver Key is Here!  It will open the door to the lookout.
  LOCATION           3 <-- Security Room III
  TURNABLE           

END_NOUN 250

NOUN_DESCR 250	{KEY}
The silver key seems to be teeming with magic.  You almost see visions just    
staring at its shiny metal sides.  It is unlike any of the brass keys you re-  
member from the village.                                                       
END_NOUN_DESCR 250

TURN_DESCR 250	{KEY}
You turn the key and nothing happens...                                        
END_TURN_DESCR 250

NOUN 251
  KEY
  GOLDEN
  The GOLDEN KEY is here!
  SIZE               2
  WEIGHT             2
  LOCATION           21 <-- Lookout tower
  TURNABLE           

END_NOUN 251

NOUN_DESCR 251	{KEY}
The Golden Key pulses with magic as you examine it.  It relects your face in a 
manner thousands of times more magical than the silver key.                    
END_NOUN_DESCR 251

NOUN 252
  KEY
  PLATINUM
  THE PLATINUM KEY IS HERE! SNATCH IT!
  SIZE               7
  WEIGHT             7
  LOCATION           24 <-- Golden Hall
  TURNABLE           

END_NOUN 252

NOUN_DESCR 252	{KEY}
The Platinum Key shines like the sun.  It almost blinds you to look at it.  If 
it catches the light right, you can see visions of the days of old all around  
you.  It vibrates and pulses, teeming with magic as you hold it in your hand.  
END_NOUN_DESCR 252

NOUN 260
  DAGGER
  SMALL
  There is a small dagger here.  It has an ornate handle with writing on it.
  SIZE               2
  WEIGHT             3
  LOCATION           2 <-- Outside Dwarf's Cave
  READABLE           
  NOUN_SYNONYMS KNIFE HANDLE 
END_NOUN 260

NOUN_DESCR 260	{DAGGER}
The small dagger shines in the dim light.  It seems almost to have magical prop
erties.  It has an ornate handle, with gems inset in its strong metal grip.  It
feels like the weapon of a true elfen warrior                                  
END_NOUN_DESCR 260

TEXT 260	{DAGGER}
The Handle is inscribed:                                                       
÷ This Daggre is Here-By Endowed Upon Thee, The Chosen One ÷                   
END_TEXT 260

NOUN 261
  BREATH
  DRAGON'S
  The Dragon's Breath is here! There is a tag on it...
  SIZE               5
  WEIGHT             5
  LOCATION           23 <-- Silver Hall
  READABLE           
  CAN_SHOOT          
  NUM_SHOTS          24

END_NOUN 261

NOUN_DESCR 261	{BREATH}
The dragon's breath is a very powerful weapon.  It alone can kill Grindor, and 
only in the hands of the chosen one.  It sends magical bursts of flame at the  
chosen one's poor victim.                                                      
END_NOUN_DESCR 261

TEXT 261	{BREATH}
The tag on the Dragon's Breath Reads:                                          
÷ This Alone Can Kille the Great Oggre, Grindor ÷                              
END_TEXT 261


------------- Start of Creature Definitions -------------
CREATURE 300
  OGRE
  LARGE
  You Find a Hostile Ogre! Throw your dagger!
  LOCATION           3 <-- Security Room III
  WEAPON             260 <-- { DAGGER}
  HOSTILE            
  THRESHOLD          10
  TIME_THRESHOLD     25
  POINTS             10
  CREATURE_SYNONYMS CREATURE MONSTER DEMON 
END_CREATURE 300

CREATURE_DESCR 300	{OGRE}
This ogre is UGLY!  Its face is green and gnarled from battle.  You don't have 
much time!  Kill it before it kills you!  The clock is ticking!                
END_CREATURE_DESCR 300

CREATURE 301
  OGRE
  BIG
  AHH! A Large OGRE!
  LOCATION           5 <-- Entrance Hall
  WEAPON             260 <-- { DAGGER}
  HOSTILE            
  THRESHOLD          10
  TIME_THRESHOLD     25
  POINTS             15
  CREATURE_SYNONYMS CREATURE MONSTER DEMON 
END_CREATURE 301

CREATURE_DESCR 301	{OGRE}
It stares back at you with a look of vengeance!                                
END_CREATURE_DESCR 301

CREATURE 302
  OGRE
  LARGE
  ACH! A Large Ogre! Kill it! Kill it!
  LOCATION           5 <-- Entrance Hall
  WEAPON             260 <-- { DAGGER}
  HOSTILE            
  THRESHOLD          10
  TIME_THRESHOLD     25
  POINTS             15
  CREATURE_SYNONYMS CREATURE MONSTER DEMON 
END_CREATURE 302

CREATURE_DESCR 302	{OGRE}
It grabs for its own dagger and observes you... watching for your weaknesses.  
END_CREATURE_DESCR 302

CREATURE 303
  OGRE
  LARGE
  Oh Crud! Another Ogre!
  LOCATION           10 <-- Security Room I
  WEAPON             260 <-- { DAGGER}
  HOSTILE            
  THRESHOLD          10
  TIME_THRESHOLD     25
  POINTS             15
  CREATURE_SYNONYMS MONSTER CREATURE DEMON 
END_CREATURE 303

CREATURE_DESCR 303	{OGRE}
He Growls and drools as you examine him.                                       
END_CREATURE_DESCR 303

CREATURE 304
  OGRE
  HUGE
  This is the Hugest OGRE YET!
  LOCATION           13 <-- Security Room VI
  WEAPON             260 <-- { DAGGER}
  HOSTILE            
  THRESHOLD          10
  TIME_THRESHOLD     25
  POINTS             15
  CREATURE_SYNONYMS MONSTER CREATURE DEMON 
END_CREATURE 304

CREATURE_DESCR 304	{OGRE}
The huge ogre steps towards you and stares back.  Then he bares his teeth and  
an evil grimace spreads across his face.                                       
END_CREATURE_DESCR 304

CREATURE 310
  OGRE
  GREAT
  The Great Ogre, Grindor is Here!  SHOOT your DRAGON'S BREATH!
  LOCATION           25 <-- Throne Room
  WEAPON             261 <-- { BREATH}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     12
  POINTS             200
  CREATURE_SYNONYMS GRINDOR MONSTER KING 
END_CREATURE 310

CREATURE_DESCR 310	{OGRE}
Grindor, the Great Ogre, stares back at you, and prepares himself for attack.  
You close your eyes and reach for your bottle of dragon's breath...            
END_CREATURE_DESCR 310

CREATURE 399
  CREATURE
  SLAVE
  "I am your slave. My name is Parr-Syr." says your guide.
  LOCATION           2 <-- Outside Dwarf's Cave
  POINTS             10
  GROUPMEMBER        
  CREATURE_SYNONYMS SLAVE PARR-SYR 
END_CREATURE 399

CREATURE_DESCR 399	{CREATURE}
You look down at your guide and wonder what kind of animal he is.  He under-   
stands Frattan (your language) well.  He is wearing a leather tunic with some  
sort of symbol on it.  You wonder what he is doing here... Could he be an ogre?
You decide not, and continue to examine your surroundings.                     
END_CREATURE_DESCR 399

----------------- Verbs Synonyms ----------------
VERB
END_VERB


INTRO 
        You are on a cheerful forest trail, on a bright spring day.  You are   
on a trip to purchase horseshoes from the village's blacksmith.  You stop for  
a rest, unpacking a small lunch consisting of a small loaf of bread, an apple, 
and a small leather sack of wine.                                              
        You sink your teeth into the bread.  After a small swallow of wine,    
you reach down for your apple, and to your surprise, it is gone!  You look more
closely and see a small set of footprints.  You follow them behind a pile of   
huge stones.  You step over a small stream, and, as you reach the other side,  
you slip!  You tumble into the current, which seems mysteriously stronger now. 
You cannot bear to look, because you know what awaits you at the end of that   
stream... a cave!  You swim frantically against the current, but are sucked    
inside.                                                                        
        You watch slowly as the daylight above fades away, and then you realize
that you are falling! Faster, deeper, into a misty dark blackness, too dark and
gloomy to see through.   You look down at your hand.  You cannot see it, but   
you do see a dim light at the bottom.  As you come closer to the dim light,    
you see that it is water.  You shove your body forward, and dive boldly into   
the frigid underground lake.  You are glad that the water is deep, but not as  
glad as you might be.  You are at least 20 feet beneath the surface, and as    
your dive slows down, you relax and slowly slip into unconsciousness...        
        You wake up.  You find yourself laying on a type of stone bed, in a    
warm, but dim candlelight.  Bolting upright in bed, you look over and see a    
tiny man bent over a pot of something.  He leans in farther and takes a sniff  
of whatever is in the pot.  He mumbles something, reaches for a mug, and leans 
back over into the kettle.  He turns towards you with a rusted pewter mug, and 
a joyful look of surprise spreads across his wrinkled face.                    
        "Ah, awake are we?  Wonderful.  You are just the type we need."        
        You look back at him, confused.  "I don't understand..." you say to    
him.  He hands you the mug, which contains, you now see, coffee, but it has a  
much more pleasant aroma than what you drank back on the farm.                 
        "Many years ago..."  You look up, startled. "Many years ago, we dwarf- 
folk lived in peace and harmony.  We all worked together, healthy, happy, and  
wealthy.  We must have been blind to see that times would not change.  At what 
seemed the peak of our prosperity, Grindor, the great ogre, and his army of    
ogres took over our underground kingdom.  It became a place of dread and gloom.
all but the very old were made to be slaves, serving Grindor's every command.  
was not made to be a slave, because of my bad leg.  But I was one of the few wh
managed to escape...  I may be the only free one now... the others were - are -
dead."                                                                         
        "What am I to do?" you ask. "How can I help?"                          
        "The prophets say there is but one chosen one.  They have acquired a   
vision of him, and a few have drawn pictures of him and how he will arrive."   
He gestures towards the wall.  You cannot believe your eyes.  There are 3 pic- 
tures, one of an elf looking very much like you, one of one falling in a cave, 
and one other, of one sitting on a stump, in the woods, drinking from a leather
sack of wine.  You almost fall off of your bed in shock.  "Go through that door
In the room beyond, you will find a dagger and some other useful objects.  You 
must defeat the great ogre, and then you will become king.  But beware! Members
of Grindor's army are still at large!  And - DO NOT MENTION A WORD OF WHAT YOU 
HAVE HEARD HERE TODAY!                                                         
        You walk towards the door, and open it.  Your eyes can barely adjust to
the dim light, but you manage to regain your sight.  You stop and wonder if thi
was the last time you would wake up.                                           
        A small creature runs towards you.  "I can help you in times of need.  
will follow your every instruction, even when it is dark.  I will help you as  
you make your way through your quest.  How can I help you, master?             
END_INTRO 

